Trainer’s Log: A White Nuzlocke [ARCHIVE]
Dec 20, 2020 19:00:17 GMT
Post by Guma on Dec 20, 2020 19:00:17 GMT
An up-and-coming Trainer from Unova decides one day to record his progress in a real-time adventure log. But things take a turn for the worse as his Pokémon start dying due to his lack of healthcare benefits. What will happen to him? Who will live and die? Only time will tell.
Based on an ongoing Nuzlocke of White. All criticism welcome.
—If a Pokémon faints, it is considered dead and must be permanently stored in a dedicated PC box.
—I can only catch the first Pokémon I encounter in each area. If it faints, flees, or is a duplicate of a living Pokémon (based on individual species, not evolutionary line), tough shit.
—If all of the Pokémon in both my party and PC die, I will be forced to use one of my dead Pokémon to try and catch the first new wild Pokémon I encounter—at full HP. Alternatively, I could just take a gift Pokémon.
—I must nickname all of my Pokémon, for the sake of forming strong emotional bonds.
—I may not use items in battle except Poké Balls and held items. Items outside of battle are fair game.
—The battle style must be on Set.
—I can only save after healing at a Pokémon Center.
—Zekrom must be either caught in a Master Ball or released immediately.
—The run is over once I defeat Alder.
—Battles that do not give EXP, such as the Battle Subway, do not count toward the run.
—The run must be documented in real time, as I play through the game. I will write a new chapter every time I save in-game (unless I devote an entire play session just to grinding).
December 20, 2020 1:15 PM
Based on an ongoing Nuzlocke of White. All criticism welcome.
—If a Pokémon faints, it is considered dead and must be permanently stored in a dedicated PC box.
—I can only catch the first Pokémon I encounter in each area. If it faints, flees, or is a duplicate of a living Pokémon (based on individual species, not evolutionary line), tough shit.
—If all of the Pokémon in both my party and PC die, I will be forced to use one of my dead Pokémon to try and catch the first new wild Pokémon I encounter—at full HP. Alternatively, I could just take a gift Pokémon.
—I must nickname all of my Pokémon, for the sake of forming strong emotional bonds.
—I may not use items in battle except Poké Balls and held items. Items outside of battle are fair game.
—The battle style must be on Set.
—I can only save after healing at a Pokémon Center.
—Zekrom must be either caught in a Master Ball or released immediately.
—The run is over once I defeat Alder.
—Battles that do not give EXP, such as the Battle Subway, do not count toward the run.
—The run must be documented in real time, as I play through the game. I will write a new chapter every time I save in-game (unless I devote an entire play session just to grinding).
December 20, 2020 1:15 PM